Employment
Playnet Inc.
WWII Online/Chokepoint, Game Designer & Environmental Artist: 2023-Present
- Produced historically accurate levels while preserving proper game flow using the Unreal 5 Engine.
- Modeled and textured new assets in addition to fixing broken models unfinished by the previous team.
- Rebuilt key gameplay systems including in-game settings, and character customization
- Debugging and fixing broken systems through blueprints and C++.
- Collaborated with a small team of game industry veterans and juniors to pick up the pieces of a previous team.
- •Playtested with dedicated fans and team members to collect useful feedback on bugs and game flow.
Pyrebug Studios
Various Projects, Game Designer: 2020-2024
- Developed multiple game prototypes, iterating on mechanics, gameplay, and features based on feedback, playtesting, and design goals.
- Created detailed game design documents (GDDs), outlining core mechanics, narratives, player progression, and visual aesthetics, ensuring a cohesive vision for each project.
- Collaborated closely with artists, developers, and other designers to bring ideas from concept to completion, enhancing teamwork and cross-disciplinary communication skills.
- Gained hands-on experience with various design tools and game engines, continuously improving game design expertise through rapid prototyping and iteration.
- Gained hands-on experience with various design tools and game engines, continuously improving game design expertise through rapid prototyping and iteration.
Mojmi
Mojmi, 3D Modeling, Application Designer: 2023-2024
- Collaborated with founders Charley Macedo and Nima Badizadegan to develop a prototype for a cutting-edge application aimed at being the next Bitmoji, emphasizing user customization and real-time interaction.
- Designed and rigged customizable 3D faces, ensuring compatibility with software such as Nvidia’s Audio-to-Face and our custom-built application, allowing for dynamic, real-time facial expressions and speech synchronization.
- Developed high-realism prototype characters using Character Creator 4, focusing on enhancing user engagement and immersion through detailed character design.
- Played a key role in weekly team collaborations, delivering functional test models based on iterative feedback loops from venture capitalists, demonstrating adaptability and responsiveness to evolving project needs
EcoPeace Middle East
Wisdom of Water, Lead Game Designer: 2022
- Led a multi-disciplinary team to develop an interactive simulation of the Jordan River, representing three distinct locations, within a 4-month deadline.
- Designed and implemented a software simulation model and a highly detailed 3D map, ensuring both educational value and engaging user experience.
- Collaborated closely with the client to gather requirements, providing iterative feedback and refining the project to meet client expectations.
- Conducted landscape research and used height maps to create accurate terrain, maintaining realism while serving the project’s educational goals.
- Recognized by both the client and team as a skilled leader and key contributor, fostering collaboration and innovation throughout the project.
The University of Connecticut
Gatekeeper, Game Designer: 2022
- Developed Gatekeeper, an interactive Virtual Reality play, collaborating with two professors at the University of Connecticut.
- Served as the lead level designer, coder, and 3D artist.
- Utilized Unity engine and coded in C# to create a Virtual Reality experience.
- Modeled the entire scene in 3DS Max and applied textures using Adobe Substance 3D Painter.
- Integrated Unity’s tools and plugins. Ie as Post Processing and Cinemachine for polish and movement.
Somerville Super Saver
Customer Service Associate: 2018-2022
- Provided exceptional customer service by assisting customers with product selection, addressing inquiries, and resolving issues, ensuring a positive shopping experience.
- Enhanced communication and interpersonal skills through daily interactions with a diverse customer base, improving my ability to understand user needs and expectations.
- Collaborated with team members to maintain store organization and product display, reinforcing my teamwork and problem-solving abilities.
Bridgewater Rec Department
Camp Counselor: 2016-2020
- Led and organized daily activities for groups of 65 children, fostering creativity, teamwork, and engagement—skills directly applicable to designing immersive and interactive gameplay experiences.
- Developed and implemented programs tailored to various age groups and interests, similar to designing game mechanics for different player demographics.
- Facilitated conflict resolution and problem-solving, honing my ability to anticipate user challenges and design intuitive solutions within games.
- Collaborated with fellow counselors and staff to ensure a safe, inclusive, and enjoyable environment, highlighting teamwork and coordination that is critical in game development projects.
- Adapted quickly to changing conditions and participant needs, reinforcing flexibility and iterative thinking, valuable in the game design process.