I am a University of Connecticut alumni looking for an opportunity to pursue my passion for game design. I am talented in game design, level design, coding, virtual reality, and environmental art. Look through to see what I've done so far.
Employment
Playnet Inc.
WWII Online/Chokepoint, Game Designer & Environmental Artist: 2023-Present
- Assisted in cleaning up and adding to levels to preserve proper game flow using the Unreal 5 Engine.
- Modeled and textured new assets in addition to fixing UVs and retextured existing models to maintain historical accuracy.
- Relit maps for cinematic feel while players are still visible.
- Debugging and fixing broken systems through blueprints and C++.
- Collaborates well with a team made up of industry veterans as well as junior designers.
Pyrebug Studios
Various Projects, Game Designer: 2020-2024
- Designed and led the development of multiple games using the Unity Engine, and assisted on prototypes.
- Successfully partnered with multiple teams to create fun, accessible experiences for players.
- Displayed agile coding, design, and 3D animation skills in multiple projects.
- Expanded C# software engineering skills and Unity toolset skills.
Mojmi
Mojmi, 3D Modeling, Application Designer: Late 2023-2024
- Worked with entrepreneurs Charlety Macedo and Nima Badizadegan on the prototype for a startup.
- Created 3D faces rigged for customization while being usable with programs like Audio-to-Face.
- Learned and created prototype characters using Character Creator 4 for better realism.
- Brought on to design application planned to be used as the next Bitmoji.
- Collaborated as a team and delivered working test models to show off to venture capitalists based on feedback.
EcoPeace Middle East
Wisdom of Water, Lead Game Designer: 2022
- Led a multi-team project to create an interactive simulation of the Jordan River at three unique locations.
- Designed and built a software simulation model and interactive 3D map of the river.
- Worked closely with the client to iteratively gather and refine requirements using agile methods.
- Communicated the message of declining water supply and environmental impact through visual representation.
- Recognized as a skilled team leader and valuable contributor by the team and client.
The University of Connecticut
Gatekeeper, Game Designer: 2022
- Developed Gatekeeper, an interactive Virtual Reality play, collaborating with two professors at the University of Connecticut.
- Served as the lead level designer, coder, and 3D artist.
- Utilized Unity engine and coded in C# to create a Virtual Reality experience.
- Modeled the entire scene in 3DS Max and applied textures using Adobe Substance 3D Painter.
- Integrated Unity’s tools and plugins. Ie as Post Processing and Cinemachine for polish and movement.