World War II Online: ChokePoint
I am currently working at Playnet Inc. as a Level Designer and Game Designer, focusing on the map "La Fiere." My role involves creating visually stunning assets while maintaining historical accuracy. As this map is the launch piece for the keyholder test, there’s significant pressure to make it as impressive as possible. It has been a long process balancing engaging gameplay flow with beautiful design, but I’m excited to showcase the final result! Additionally, I’ve been hard at work coding the character customization and settings menus. I truly enjoy collaborating with the talented team at Playnet and am looking forward to the game’s full public release.